WWDC 2026 · Session details

Build real-time neural rendering pipelines with Metal

WWDC 2026 · 22:16 · 3,241 transcript words

Build real-time neural rendering pipelines with Metal — WWDC 2026

About this session

Discover how to integrate machine learning into your real-time rendering pipeline using Metal 4. We'll explore practical adoption patterns and best practices for achieving production-quality results with MetalFX neural denoising, featuring real-world insights from Maxon's Redshift Live. Learn how to train and deploy a neural tone mapper using the ML command encoder inline with your graphics work. Finally, dive into the new tensor API to build and evaluate small, specialized neural networks directly within your shaders.

Topics
AI & Machine LearningGraphics & Games
Platforms
iOSiPadOSmacOS
Keywords