WWDC 2024 · Session details

Render Metal with passthrough in visionOS

WWDC 2024 · 19:54 · 2,811 transcript words

Render Metal with passthrough in visionOS — WWDC 2024

About this session

Get ready to extend your Metal experiences for visionOS. Learn best practices for integrating your rendered content with people's physical environments with passthrough. Find out how to position rendered content to match the physical world, reduce latency with trackable anchor prediction, and more.

Topics
Spatial ComputingGraphics & Games
Platforms
visionOS
Keywords
compositorservicesmetalmixed immersionmixed realityvisionos