WWDC 2025 · Session details

Optimize your custom environments for visionOS

WWDC 2025 · 32:46 · 4,733 transcript words

Optimize your custom environments for visionOS — WWDC 2025

About this session

Discover how you can use procedural tools to create beautiful immersive environments for your visionOS app or game. We'll share the building blocks for creating a high-quality environment, then dive deep into the optimization process. Learn how to use a series of Apple-provided workflows for Houdini to reduce your scene's polygon count, clean up geometry, package UV maps, and create USD assets to import into Reality Composer Pro or your game engine of choice.

Topics
DesignGraphics & GamesSpatial Computing
Platforms
macOSvisionOS
Keywords
3d3d contentdccdigital content creationenvironmentenvironmentsgeometryhoudiniimmersiveimmersive boundary