WWDC 2024 · Session 详情

Render Metal with passthrough in visionOS

WWDC 2024 · 19:54 · 2,811 字逐字稿

Render Metal with passthrough in visionOS — WWDC 2024

关于这场 Session

Get ready to extend your Metal experiences for visionOS. Learn best practices for integrating your rendered content with people's physical environments with passthrough. Find out how to position rendered content to match the physical world, reduce latency with trackable anchor prediction, and more.

话题
空间计算图形与游戏
平台
visionOS
关键词
compositorservicesmetalmixed immersionmixed realityvisionos